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| Dante's Inferno - "Upper Hell" (1.0) - File Description |
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Description:
"You have been cast down into the depths of hell and now it's time to pay for your sins". Dante's Inferno is a dark
cavernous map with blazing fires, searing pools of lava, puzzles, nasty traps, secret rooms, demons, Easter eggs,
unique Predator vision modes, eye candy, food for aliens, teleports, and much more. This map was
designed to torment your weary soul if you are not careful. The map was designed for great battles between
Aliens and Humans. Humans will be challenged right off the bat to stay alive because of the dark nature
of the map and other visual distractions. It offers many great hiding places to ambush your prey
no matter what species you choose to play. Dark gothic structures and hanging catwalks will offer
you many chances to gain the advantage over your prey. To the careful explorer, this map has a great deal of hidden items
and surprises to be found. Most traditional pickup items such as health packs and body armor have been put
in ammo boxes. "Beware the evil monkey, he will bode no foolishness".
Note to servers admins: This map is also tunable "in-game"...if you are running a slower server or noticing lag because of a graphics
issue (non network stuff) then you can turn the steam and/or fire on/off by as set of secret switches located next to a skull on the floor
in the corner of the map near the round tower. You will have to look hard for them (by intent) and they will look like little rectangles.
It is recommended for maximum fun to leave both these setting to "ON".
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|  | | Dante's Inferno - "Upper Hell" (1.0) - Screenshots |  | Screenshots: |  |   | 
|  | | Dante's Inferno - "Upper Hell" (1.0) - Readme |  | Readme File: Dante's Inferno - "Upper Hell" Version 1.0
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"You have been cast down into the depths of hell and now it's time to pay for your sins". Dante's Inferno is a dark
cavernous map with blazing fires, searing pools of lava, puzzles, nasty traps, secret rooms, demons, Easter eggs,
unique Predator vision modes, eye candy, food for aliens, teleports, and much more. This map was
designed to torment your weary soul if you are not careful. The map was designed for great battles between
Aliens and Humans. Humans will be challenged right off the bat to stay alive because of the dark nature
of the map and other visual distractions. It offers many great hiding places to ambush your prey
no matter what species you choose to play. Dark gothic structures and hanging catwalks will offer
you many chances to gain the advantage over your prey. To the careful explorer, this map has a great deal of hidden items
and surprises to be found. Most traditional pickup items such as health packs and body armor have been put
in ammo boxes. "Beware the evil monkey, he will bode no foolishness".
Note to servers admins: This map is also tunable "in-game"...if you are running a slower server or noticing lag because of a graphics
issue (non network stuff) then you can turn the steam and/or fire on/off by as set of secret switches located next to a skull on the floor
in the corner of the map near the round tower. You will have to look hard for them (by intent) and they will look like little rectangles.
It is recommended for maximum fun to leave both these setting to "ON".
General Information:
-------------------
Game : Aliens vs. Predator 2
Title : Dante's Inferno - "Upper Hell"
Version : 1.0
Included Files : DantesInferno_UpperHell_v1-0.txt - This readme file.
DI.rez - Game data.
Release Date : September, 2005
Type : Multiplayer: DM & TDM for Aliens and Humans (Predators can play but the game was designed for Aliens vs. Humans)
Author : Brad 'Redclaw' Tempchin
Email Address : redclaws@comcast.net
Website : http://home.comcast.net/~redclaws/index.html
Other Levels by Author : Forge of Adversity (Day), Forge of Adversity (Night), and Trinty of Secrets (Unreleased).
Construction
------------
Editor Used : DEdit.
Base : Scratch built (base cavern provided by "Longknives", which was heavily modified/changed afterwards by Redclaw).
Construction Time : 3 weeks.
Processing Time : Approx. 3.1 minutes. Balance set to 949.
Known Bugs : Please report any undocumented bugs.
New Sounds : Yes.
New Textures : Yes.
Installation
------------
Make sure AvP2 is updated to the latest version, which is currently: 1.0.9.6
Place the di.rez file in your 'c:\AliensVsPredator2' folder.
Start the game; and in the Game Launcher's Main Menu select 'Options'.
Enter (copy & paste, if you like) into the 'Command-Line' field: -rez di.rez
Check the box marked "Always specify these command-line parameters" to always load the map.
Return to the Game Launcher's Main Menu and select: 'Play'. The game will then start with new map components loaded.
To Play the maps:
-----------------
Multiplayer: Select 'rc_dantes_inferno_upperhell' from the DM or TDM maps Menu in the 'Multiplayer' Options.
Revision History:
-----------------
Version 1.0:
* First playable Version 1.0, Released September, 2005.
My Thanks Goes to These People:
-------------------------------
Thanx, to my buddy "Longknives" for the use of the base cave and whale bones. And for extensive gameplay testing.
Thanx, to "Windebieste" (THAT OLD BASTARD) for testing my map and providing great lag reducing tips. Also for the use of his infamous gas pit!!
And for all the fun discussions we had in my diabolical lab. So if anything seems really nasty in the map...blame him!
Thanx, to "HawK" and the Talon Clan for extensive testing and great feedback in the development of the map.
Thanx, to "WsCandy!" for gameplay testing and feedback. Best 16 year old mappe/gammer I know!! Monkee, how does it feel to be an old man at 17!! Haha
Thanx, to Irving "PsyKore" the Demon for making a guest appearance in my map. Please come out of retirement soon!! "Fear 3"....we need it!!!
Thanx, to these other mappers who have been very helpful to me: iART, Gennerally Cool, FlyingScotman, Hevoc, and Monkee.
Thanx, Monolith for creating Aliens vs. Predator 2
Thanx, to everybody who downloads my maps and sends feedback.
Copyright / Permissions
-----------------------
Dante's Inferno - "Upper Hell", Redclaw, September, 2005.
Other Authors may NOT use the included di.rez file or its contents as a base to build additional levels for financial gain. You are NOT permitted to commercially exploit this map, i.e. put it on a CD or any other electronic medium that is sold without my written permission.
You MAY distribute this level and associated files included with it through an electronic network as long as the .zip file contents remain complete and unchanged and may not be modified in any way.
This Text file MUST accompany the map's distribution in its entirety.
Please do provide me feedback....I always like to hear from people.
-Redclaw
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