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Aliens Online (AO)
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Mythic Entertainment
http://www.gamestorm.com
7140
08-29-2005
Utilities > Classic Games


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Aliens Online (AO) - File Description  


Description:
Mythic Entertainment
Aliens Online README
Version 1.11
Updated 2/25/98


OVERVIEW

Aliens Online (AO) is an online-only game based on the
1986 film "Aliens" from 20th Century Fox. The game's
story line revolves around the ongoing conflict between
the forces of humanity and an unnamed race of alien beings
simply dubbed "aliens." In AO, this conflict manifests
itself in running battles throughout human-controlled
space between the forces of humanity and the aliens. The
settings for these battles are inhabited planets, space
stations, and space vehicles. In AO, the online player can
assume the role of either an alien or a human and engage
both in cooperative, campaign-style matches as well as in
solo-type missions.



Aliens Online (AO) - Screenshots  
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Aliens Online (AO) - Readme  
Readme File:
Mythic Entertainment
Aliens Online README
Version 1.11
Updated 2/25/98


OVERVIEW

Aliens Online (AO) is an online-only game based on the
1986 film "Aliens" from 20th Century Fox. The game's
story line revolves around the ongoing conflict between
the forces of humanity and an unnamed race of alien beings
simply dubbed "aliens." In AO, this conflict manifests
itself in running battles throughout human-controlled
space between the forces of humanity and the aliens. The
settings for these battles are inhabited planets, space
stations, and space vehicles. In AO, the online player can
assume the role of either an alien or a human and engage
both in cooperative, campaign-style matches as well as in
solo-type missions.


SYSTEM REQUIREMENTS

Operating system: Windows 95
CPU type and speed: Pentium 90 or better
Hard-drive space: 20 MB
Memory: 16 MB RAM or better
Sound: 16-bit sound card
Video: 2 MB
Modem: 14,400 baud


INSTALL/UPDATE FROM DOWNLOAD

GameStorm has an automated updating, download,
and installation procedure. You must have
installed the GameStorm software before you
can start playing the games. You can install the
software from the GameStorm CD, or you can get
it at www.gamestorm.com.

Once you have installed the GameStorm software,
all individual game software can be
automatically downloaded, installed, and updated.
To start this procedure, go to the "Play" page
for the game of your choice. The game can be
quickly located on GameStorm by going to
www.gamestorm.com. Select "Members" and then
select "Aliens Online" from the pull-down
menus. Also, you can get to the Aliens Online
play page by going to
www.gamestorm.com/actionandstrategy/aliensonline.

Press the "Play" button to begin an automatic
download and installation of the software. Once
it is done installing or updating, GameStorm will
launch the game.

Note that the initial downloads of some games can
be quite lengthy, so you might want to install
the game from a CD.

If you are unable to play the game at this point,
see Installation Troubleshooting, below.


INSTALL FROM CD

To install the game from the CD, insert the disc
into your CD player. Windows 95 will bring up
the installer automatically.

Make sure you install the GameStorm software. Then
install the game you wish to play and
follow the instructions. After you have completed
the installation, go to the Aliens Online play
page at www.gamestorm.com/actionandstrategy/aliensonline.

Click on "Play." You will be prompted to find the
directory where the game executable is
installed. Normally, it is in c:\gamestrm\aliens. GameStorm may
perform a small download to update the game before it launches.

If you are unable to play the game at this point,
see Installation Troubleshooting, below.

Aliens Online requires Direct X 3.0 or higher,
which is a set of programs produced by Microsoft
that allows game developers to create faster
and better games for Windows 95.

The GameStorm software will search your system
for the needed version of DirectX, and will
download the appropriate files if an update
to your DirectX installation is needed, or if you have
no version of DirectX at all. If it does download
DirectX to your system, the DirectX installation
will begin after the game installation is completed.

Note: After installing DirectX to your system, your
machine must reboot. This will be handled automatically.


INSTALLATION TROUBLESHOOTING

If you accidentally delete some files, or files
become corrupted in your Aliens Online
installation, the GameStorm software will
not know it, and the game launch may fail.
This is very easy to fix, however. If you have
repeated game launch failures, do the following:

A) Using Windows Explorer or File Manager,
locate the installation directory of Aliens Online.
Open this folder.

B) Delete all files that have the extension .mft.

C) Return to the Aliens Online launch page,
and hit the "Play" link.

The GameStorm software will know that the game
is installed, but will not find the manifest
files, so it will download new copies of the
manifest files from the host (this will take
just a few seconds). Then it will begin verifying
the contents of your Aliens Online installation.
Specifically, it checks to see that each and
every file listed in the manifest files is
present on your machine, and intact. If it
finds files missing or damaged, it will
automatically download new versions of these
files, install them in the correct locations,
and launch the game.


GETTING MORE HELP

If you have trouble playing the game,
there are several sources from which you may find the
answers you need.

FAQ File
********
The file, found in your root Aliens Online directory,
contains the most frequently encountered
problems and their solutions.

Message Boards
*************
For the best support for technical problems,
read the Technical Support message boards for
Aliens Online.

E-mail
*****
E-mail help is available at help@gamestorm.com.
Please indicate the game you are playing and
the exact nature of the problem you are having,
as well as any error messages you have encountered.

Other Documents
**************
The following documents are available to help
familiarize the user with the game and its
community.

Readme
Covers installations and connection procedures,
as well as troubleshooting tips.

Quick Start
A brief guide to getting started in the game,
as well as common keyboard commands.

Rules of Conduct
Rules of online behavior and courtesy to be
followed by all players.

Manuals
Detailed information on how to play the game,
plus some play tips.

************************************************************
Aliens Online Rules of Conduct and Policies
Modified 3/12/98
Version ROCAL98
************************************************************


The following represents the policies under which players
may participate in Aliens Online. Gamestorm's rules of
conduct will be enforced at all times. Please read these
policies and adhere to them. Violation of the rules can
result in the permanent lockout of your account from the game.


********
Offenses
********

Abusive Behavior
----------------
Aliens Online is a social game, and much of the fun and
excitement comes from interaction among players. To a
certain extent, it is up to the players to decide what
behavior is reasonable and what is unreasonable within the
game community.

However, bad language, harassment, personal threats, and
other offensive behaviors are not condoned. Friendly
rivalries are a large part of the game, but players are
expected to remain civil to one another at all times. There
is no need or excuse for personal attacks on the boards or
in the game (note that this refers to personal attacks in
the form of vehement and/or abusive social contact, not
player vs. player combat in the game). Offenders will be
subject to the penalties described below, unless all players
present have previously agreed this is acceptable behavior.

To report a player who is demonstrating abusive behavior,
type *COMPLAINT<return>. (This command available in
Version 1.11 and all following versions.) A record of
the last chat you have seen will be sent to Kesmai Product
Support. You can also contact a staff assistant (their names
are in yellow).


Character Names
---------------
Obscene or offensive handles will not be tolerated.
Players who refuse to abide by this rule will be
subject to the penalties described below.

The following character combinations, and those which
Aliens Online staff members deem similar enough, are
reserved for official use only. Any player observed using
any of these combinations, or similar ones, in such a way as
might cause confusion to other players, is subject to the
penalties below.

Aliens Helper;
Alien, or Aliens Online, or any similar combination
ARIES;
GameStorm;
Kesmai;


In addition, GameStorm strongly discourages players from
deliberately impersonating another player. At the discretion
of the observing staff member, players impersonating other
players for the purpose of slander or deprecation of character
are subject to the penalties below.


Bug Abuse & Cheating
--------------------
Bug abuse disrupts the game and lessens the enjoyment of the
game for everyone. Any effort to employ game bugs,
circumvent restrictions on game play, or otherwise use non-
game features or other programs to your advantage in Aliens
Online is not allowed; violators will be subject to the
penalties described below.

All bugs should be reported so that we can fix them. If you
observe someone else abusing a serious bug, please report it
to Aliens Online Product Support by sending a letter to
aliens_support@kesmai.com.


Game and Room Disruption
------------------------
It is unacceptable to interfere with other players' enjoyment
of the game. This includes, but is not limited to:

screen scrolling
intentional Marine killing of other Marines
(also known as PK or playerkilling)
any form of improper discussion (eg discussion of illegal
activities)



Miscellaneous
-------------
Players discovered to be playing on an account registered to
a fraudulent or incorrect name, address, or billing method
will be immediately locked out.

Aliens Online is not to be used as a venue for the
promotion of competing products or services. Individuals
who actively promote competing products or services within
Aliens Online will be subject to the penalties described
below.

GameStorm reserves the right to make special-case
adjustments to its policies and its actions concerning
violation of these policies.


*********
Penalties
*********

Anyone found to be in violation of the rules of conduct
described in this document, at the sole determination of
GameStorm, including any and all Aliens Online staff
members, will be subject to the following:

1. First violation: The player will receive a warning,
either within the game or via e-mail, describing his/her
alleged breach of policy.
2. Second violation: The player will be locked out of
Aliens Online for a period of up to one month, and will be
notified via e-mail.
3. Third violation: The player will be locked out of
Aliens Online permanently.

If the player has more than one account, all accounts, on
all services, will be simultaneously subject to the above
actions.

In certain circumstances, such as extremely abusive
behavior, modifying the software, and so forth, a player
will be locked out without warning or notice of any kind at
the discretion of the acting staff member. However, Aliens
Online Product Support will follow up with an e-mail
explaining why this step was taken.

In addition, the staff assistants in the game are empowered to
take such steps as they see fit to encourage a player to alter
their behavior. Assistants are allowed to destroy or eject
an offending player, and usually will make a reasonable attempt
to get offending players to alter their behavior before
official Kesmai action becomes necessary. (In other words,
the assistants are, in fact, your first line of defense against
having official disciplinary action taken against you.)


************************
Aliens Online Assistants
************************

Game staff designated with yellow names in game rosters
are empowered by Kesmai to warn or eject an offending player
who is violating these Rules of Conduct. All appeals to
actions taken by an assistant should be e-mailed directly to
aliens_support@kesmai.com.


************************
Policies and Disclaimers
************************

Aliens Online is presented on an "as is" basis. Usage of
the Aliens Online product indicates acceptance of this,
and any risk that may imply.

GameStorm is not obligated to credit a player (with battles,
service points, rank, etc.) if his/her usage is interrupted
by a software failure.

GameStorm's sole obligation is to make a reasonable effort
to fix a software problem or to return service as quickly as
possible (except in cases where the service interrupt is not
related to the Aliens Online product itself).


Chat/Event Logging
------------------
It is standard operating procedure for Aliens Online to log
all chat and significant events that occur within the game.
These files are completely confidential except when violations
of a service's terms of service require they be delivered to
the service provider as proof of a charge in a disciplinary
measure.


Game Mechanics
--------------
GameStorm reserves the right to issue modifications to the
game at any time, with or without notice. GameStorm will
routinely add new features, modify existing features, and
alter additions or revisions that did not function as
expected. These changes may affect your character in a
variety of ways. If you feel that the change unfairly
penalizes your character, given the requirements of balance,
challenge, and the general good of the game, then you may
make your views known to Aliens Online Product Support. It
should be understood, however, that GameStorm maintains a
longer-range view that may be in conflict with short-term
and character-specific interests. GameStorm will always
attempt to make the best decision for the overall good of
the game.


Transferring Characters
-----------------------
Under no circumstances will GameStorm transfer an existing
character from one online service to another online service.
If you decide to switch online services, you will have to
create a new character for the new service. Even within the
same service, characters cannot be transferred from one
account to another.


Character Purges
----------------
Inactive characters may be purged from the database to make
room for active characters.

GameStorm reserves the right to remove players from
positions of authority in the game if they have been found
to be abusing said authority, or detracting from others'
enjoyment of the game, as determined by GameStorm and the
Aliens Online staff.

************************Frequently Asked Questions************************
Aliens Online Version 1.11
3/13/98
-------------------------------


BEFORE YOU PLAY

Q: What is Aliens Online?
A: Aliens Online (AO) is an online-only game based on the
1986 film "Aliens" from 20th Century Fox. The game's
story line revolves around the ongoing conflict between
the forces of humanity and an unnamed race of alien beings
simply dubbed "aliens." In AO, this conflict manifests
itself in running battles throughout human-controlled
space between the forces of humanity and the aliens. The
settings for these battles are inhabited planets, space
stations, and space vehicles. In AO, the online player can
assume the role of either an alien or a human and engage
both in cooperative, campaign-style matches and in solo-
type missions.


Q: What are the minimum system requirements needed to play
Aliens Online?
A: You should have a 90Mhz Pentium processor or better, 16 MB or
more RAM, a modem capable of 14,400 baud or better, and a
video card with 2 MB of video memory. Also suggested is a
16-bit sound card for them face-huggin' sounds o' doom.

Q: Where do I find full instructions on the game?
A: The Aliens Online manual is not yet available. We hope
you'll find answers to your questions in this FAQ, the
Readme document, and the Quick-Play Guide. For help within the game
click on help in the tactical menu from the main marine page and
main hive page.

Q: What is the objective of the game?
A: In this version, there is only one type of mission: eradication.
The objective of the eradication mission is to totally cleanse
a mission arena of aliens. Each worker, face-hugger, and, of
course, the queen must be killed before the mission is considered
a success. If you are a Colonial Marine in an eradication mission,
your game screen will include an area that keeps track of how
many workers and face-huggers remain in the colony. It also will
tell you if the queen is still alive. As soon as the final alien
has been killed, the triumphant Marines will be taken to a victory
screen.


PLAYING AS A MARINE

Q: Where do I begin?
A: As a new player, simply follow the on-screen dialogs and
flashing control buttons, which will lead you from the Alien
Gateway Station (the AGS, a floating space station, is the first
screen you encounter) to the lockers, to the character generation
screen (where you create your character), to the Staging Area,
from which you deploy to a mission arena.


Q: How do I create a character?
A: To create a Colonial Marine character, click on Lockers
at the Alien Gateway Station (the AGS, a floating space
station, is the first screen you encounter). The next
screen you see contains three "cryopods," each a holder
for a Colonial Marine character. Initially, you will not
have a Marine character. To create one, double-click on a
pod. This takes you to the creation screen, where you
should enter a name for your new character. Then choose a
gender and physical appearance -- choosing
from among the choice of heads and different color
combinations for torso and legs.

Marine skills have now been implemented. When a Marine
character is created, an additional creation step is required:
Pick skill. The character will choose a specialty when
creating his Marine: heavy weaponry, medical, scout, or
combat infantry. Heavy weaponry will get smartgun skill.
Medical will get med-skill. Scout will get motion detector
and flamer skill. Combat infantry will get computer skills
and demolition skills. These skills will increase as the
character rises in rank. There are currently eight contemplated
levels (ranks) - private, private first class, lance corporal,
corporal, sergeant, staff sergeant, gunnery sergeant and 2nd
lieutenant. Marine skills (strength, etc.) now affect game play.
Strength will affect total weight that can be carried. Dexterity
will affect speed. Intelligence will affect medical and computer
skills. Stamina will affects both hits and fatigue. Once you have
selected your Marine's physical appearance and skills, click the
Save button and return to the AGS for game action.


Q: How many characters can I have at any one time?
A: You may create up to three Colonial Marine characters --
one for each pod. Select your Marine by clicking on the
appropriate cryopod and then on the Exit button at the
bottom right corner of the screen.


Q: Are characters persistent?
A: No matter which side you choose for your character(s) --
that of the Marines or of the aliens -- your characters
will be persistent for as long as you play AO (with the
occasional purging of user accounts after prolonged
periods of inactivity).


Q: How do I switch characters?
A: To switch characters, simply return to the lockers area
of the Alien Gateway Station, and click on the cryopod
of the character you wish to select. Then click on the
Staging button at the bottom of the screen.


Q: What do I do once I've created a character?
A: Once you have created a character, click on the Staging
Area of the Alien Gateway Station. This is your starting
point for entering the action.


Q: What are mission arenas?
A: A "mission arena" can be described as the location or
environment in which a mission takes place. At present,
there are five arenas available, including the LV426B
colony, and Zeta 4, a derelict space station. Other
arenas include an agricultural colony, a mining
colony, and a space freighter. Each arena has its own
unique geographical and/or structural layout.


Q: Do mission arenas vary in difficulty?
A: Certain arenas are more complex in layout, and some
arenas may be designated as open to new players only.
At this point, all arenas are open to all players.
However, the other players in the arena are the most
telling indicators of the difficulty. The better the other
players, the more difficult the arena.

Q: What are fire teams?
A: The Colonial Marines in Aliens Online are organized into
fire teams of two to four Marines. Members of a fire team
enter a mission arena together. You do not have to belong
to a fire team to go on a mission. From the Missions
screen, you may choose to Enter the mission. You will see
a notice that you are entering "unattached to a fire team"
and, therefore, cannot earn medals or experience from this
match, nor will you be equipped with many of the weapons
available to members of fire teams.


Q: If I opt to fight alone, not as part of a fire team, what
differences in game play will I notice?
A: If a Colonial Marine player goes into a match without
being attached to a fire team, his penalty is that he can
use only the pulse rifle, handgun, shotgun, and motion detector.
We are trying to encourage fire-team play as much as possible, and
having this penalty is one way to enforce that.


Q: How do I become part of a fire team?
A: Upon arrival in the Staging Area, notice three buttons --
Missions, Tables, and Fire Teams -- at the top of the
screen. The Missions button should be highlighted,
meaning you are at the Missions screen. If one of the
other buttons is highlighted, click on Missions to go to
the Missions screen. Appearing immediately beneath the
Missions button is a list of available mission arenas.
Click on the arena of your choice. Now notice, about the
middle of the screen, a button labeled Show. Click Show.
This pulls up a briefing screen, which includes a map and
some information about the mission. Also on this screen
is a list of current fire teams assigned to this mission.
Select the fire team you wish to join. You can join only
a team that is still in the Staging Area and has not
proceeded to Pre-Launch. After selecting a team, hit the
Join FT button. Now you must wait for the team commander
to bring his unit into the Pre-Launch area.


Q: How do I start my own fire team?
A: Upon arrival in the Staging Area, notice three buttons --
Missions, Tables, and Fire Teams -- at the top of the
screen. The Missions button should be highlighted,
meaning you are at the Missions screen. If one of the
other buttons is highlighted, click on Missions to go to
the Missions screen. Appearing immediately beneath the
Missions button is a list of available mission arenas.
Click on the arena of your choice. Now notice, about the
middle of the screen, a button labeled Show. Click Show.
This pulls up a briefing screen, which includes a map and
some information about the mission. Also on this screen
is a list of current fire teams assigned to this mission.
Click the New FT button to create your fire team. As
creator of the team, you are its commander and have the
option to either disband the unit or proceed to the Pre-
Launch area.


Q: How do I chat with other players?
A: "Talking" with other characters in the Staging Area is
accomplished through typing messages to them. You may type
a line of text to one person, or to a whole group of
people at once.

To chat with the entire group of Colonial Marines in the
Staging Area, just type what you want to say in the "chat
entry" area at the bottom of the Staging Area screen.
Whatever you type will be broadcast verbatim to the entire
group. Please note that you must hit <'> (apostrophe/quote key)
to begin chatting.

To talk to one person (whisper), use </> (slash key) in
the format:

/ (player name) (text)

For example,

/ fructus Do you want to go to the station or the colony?

will send a private message to a character named Fructus.

From the Staging Area, you also can create a chat "table"
so you can hold a conversation with a few people without
having to "listen" to everyone else. Click the Tables
button at the top of the screen to view all current chat
tables. You can either select an existing table and join
it, or create a new one. If you have created a table, you
also may delete it.

When you are on a mission, the chat window is at the
bottom of the screen, just as it is in the Staging Area.
This window shows you which teammates are chatting, and
allows you to respond. You must hit <'> (apostrophe/quote
key) to get into chat mode, and once you have typed your
message, you must hit <Enter> to post your message for
others to see. If you wish to send another line of
message, you must begin again by hitting <'>.


Q: How does my character develop?
A: You start out as a buck private (Pvt.). After a few
successful missions, you may move up to private first
class (Pfc.), then to lance corporal (LCpl.) and so on.
Because AO is a fire team-level game, you will not be
able to rise beyond the rank of lieutenant.

Players move upward in rank by accumulating service points
(SPs). The more service points you accumulate, the higher
your rank. Service points are awarded according to
mission difficulty and your performance while on the
mission. For example, if you disobey orders, you will not
receive as many SP's as your fellow fire-team member who
follows orders and fulfills the mission objectives.
Points are awarded to each team member for team
accomplishments and for individual accomplishments. When
you have accumulated enough service points to become a
corporal, you will be expected to lead a fire team; when
you attain the rank of sergeant, you may choose to become
a squad leader, coordinating the movements of all fire
teams in the mission.

Q: What happens if my character dies?
A: Fortunately, dying while on a mission does not mean your
character is gone forever. Once you have reached the rank
of corporal, the Corps will preserve your DNA in case the
worst happens (and it frequently does) so that you can be
cloned to rejoin the battle. When you die in Aliens
Online, a small window appears mid-screen informing you of
your tragic demise. Now you have the option of either
hanging around as a ghost to watch the cat-and-mouse
carnage, getting right back into the action through the
miracle of regeneration by DNA cloning, or leaving the
game altogether. To do either of the latter two, click
Leave Mission. A screen appears showing regeneration
tubes. To regenerate and jump back into the fray, hit any
key on the keyboard. To leave the game, hit <Esc>.

You will lose all SPs and skills gained since the DNA
sample was taken, but you will emerge reasonably intact.
However, there is a limit to the number of clonings you
may undergo before the Corps will insist that you retire
honorably. Once retired, your character will be entered
into the Hall of Honor, never to fight again.

Q: How do I maneuver my character in mission arenas?
A: Movement during mission play can be accomplished in one
of two ways: the mouse or the keyboard. The following
lists the default key configuration; however, you may
reconfigure these key commands by clicking on Tactical
from the AGS screen.

Up arrow Move forward
Down arrow Move backward
Right arrow Move right
Left arrow Move left
Q Strafe left (Marine)
W Strafe right (Marine)
Left shift+(directional Run
arrow or mouse movement)
1 - 4 Select weapon or motion detector
Enter (default), Ctrl, Fire weapon (Marine) / attack (alien)
or left click
Spacebar Open door / activate elevator


Z Crouch or crawl
T Torch (toggles on/off)
A Jump
' (apostrophe) Chat
M Mouse mode (toggles on/off)

S Look up
X Look down
D Center view
R Reload (Marine)
K Heal (use a medkit - Marine)
B Assume, or "bounce" to, another alien
body (alien)
Escape Quit

Using the mouse, the following movements are supported:
Left button Fire weapon (Marine) / attack (alien)
Right button Move forward
Move mouse Move in specified direction
Double right click Switch between mouse mode and keyboard


Q: Can I run as well as walk?
A: Yes, you can run by holding down left <Shift> while using
your directional arrow or moving your mouse.


Q: Is it better to be in mouse mode or keyboard mode? Is
there any advantage to moving between the two?
A: It is almost entirely a matter of preference. Some find
the mouse to be more responsive, and some find the
keyboard to be more precise. Experiment to discover your
preference.


Q: Once I'm in a mission arena, how do I know where to go?
A: If you are part of a fire team, your team leader will
tell you. Otherwise, you can hit <7> to bring up your
motion detector. The red dots tell you where you will
find aliens; blue dots indicate other Marines. Use the
motion detector only as needed, though, because it
obstructs your view. Also, you cannot hold a weapon while
using the motion detector.


Q: What weapons do I have, and how do I use them?
A: As a Colonial Marine, you have an arsenal of weapons to
choose from:

Pulse rifle Standard three-burst weapon of the
Colonial Marines.
Grenade launcher Same as pulse rifle, but uses grenade
launcher barrel. Lots of damage.

Pistol A last-ditch weapon when the enemy is in
close! Has a short range and does
relatively little damage. A plus is that
the Marines' body armor stops the
rounds from the pistol, so you cannot
hurt your buddies with it!

Flamethrower Self-explanatory. Hose 'em down!

Smart gun Large and deadly. However, heavy and
difficult to aim.

Shotgun Non-standard issue, but particularly
effective on face-huggers.


Note, however, that if you fight alone, and not as part of
a fire team, you can use only the pulse rifle, handgun, and
shotgun.


Q: As fire team leader, do I have an advantage in weapons?
A: The fire team leader never has the best weapons. Instead,
he directs his fire team as if it were one weapon, using
the different weapons possessed by his teammates.


Q: Is there such thing as weapons training?
A: Lock and load. This is trial by fire.

Q: Why would I choose one weapon over another?
A: Weapons vary in weight, ammo load, and damage.

Q: What kind of ammunition and health inventory do I have?
A: Marines now have pulldown inventory screen accessed via
the F9 key (configurable) or the onscreen button. The
screen pulls down over the player list to the left of the
screen. Icons appear in the windows for each of the weapons
the marine is carrying, for all of the ammo (eight clips per to
start) and for the medkits (four medkits to start). The player
can double-click on a weapon to change weapons, on ammo to
reload the current weapon, or on the medkit to use the medkit.
The "R" hot key (configurable) reloads the currently held weapon,
and the "K" key (configurable) uses a medkit. A player also can
take on additional ammo and medkits by stripping them off the bodies
of fallen comrades. To do so, walk over the body and hit the
spacebar. You will receive screen notification that you have picked
up the additional ammo or medkits -- unless somebody has beaten you
to it.

Q: How can I switch weapons?
A: You can switch weapons either by hitting the numbered
key associated with the weapon, or by pressing F9 to open
your inventory window, then double-clicking on the icon of
the weapon you wish to use. The inventory window also can be
toggled on and off with the on-screen "Inventory" button.


Q: How can I improve my chances of surviving an alien
attack?
A: Work together. Cover each other and keep moving. If you
get hit, MOVE! Learn to aim in directions other than that
in which you are moving. Watch your health level, and
cover your squad mate.


Q: If I survive an attack, how do I get healthy again?
A: In addition to his weapons, each Marine is supplied with
four "medkits." Either press the "K" key, or open your
inventory window by hitting the "Inventory" button (or F9).
Then double-click on the medkit icon. A medkit will heal
one-quarter of your hits.


Q: What happens if I shoot, either accidentally or
intentionally, a fellow Marine?
A: He or she gets shot by a clumsy Marine. Those aren't
toys, you know. Watch where you point them.

Q: What are the little pop-up windows on the left-hand side
of the screen when I'm in a mission arena?
A: While on the mission, each fire team member can observe
the camera views of the other team members.


Q: How do I gain in skill and rank?
A: Successfully completing a mission and your individual
assignments, as ordered, will boost your skills (in
weapons use, medical, or computer operations) and rank
(through accumulation of service points). Also, when you
first enter AO, you do so as a non-specialist. But after
successfully completing training (or a mission), you may
choose a specialty, which gives you certain skill
advantages. Currently, the specialties are:

Scout -- Motion detector and flamer skill.
Medic -- This specialist receives training in the medical
kit.
Combat Infantry -- Computer skills and demolition.
Heavy Weaponry -- Smart gun skill.

Q: What are the advantages and consequences of moving up in
rank?
A: When you have accumulated enough service points to become
a corporal, you will be expected to lead a fire team; when
you attain the rank of sergeant, you may choose to become
a squad leader, coordinating the movements of all fire
teams in the mission.


Q: What is this Hall of Honor all about, and how would I
qualify?
A: This part of the AGS serves as the "scoreboard" for the
game. Here you may see abbreviated service records for
any active player or platoon. There are two separate
areas, the "Hall of the Honored Dead" and "Hall of the
Retired Marines," for showing the service records of those
who died and those who have retired from active duty,
respectively.



PLAYING AS AN ALIEN


Q: How do I create an alien character?
A: From the "Choose Alien / Marine" screen, click on Alien
to go to the main aliens Hive screen. Then click on "Choose
Form" to play as either a warrior (also called a worker or a drone)
or face-hugger. You also choose your name at this point. After
you're done, click "Hive" to play. (Note: Once your character has
acquired 1,000 experience points, you also have the option of playing
as a queen. And once your queen has 5,000 experience points, she
is eligible to become a super queen, or empress. However, your
character must have started out as a lowly face-hugger to ever have
the option of becoming an empress alien.)

Q: How many characters can I have at any one time?
A: You only have one alien character.

Q: Are my characters persistent?
A: No matter which side you choose for your character(s) --
that of the Marines or of the aliens -- your characters
will be persistent for as long as you play AO (with the
occasional purging of user accounts after prolonged
periods of inactivity).


Q: Once I've created an alien character, what do I do?
A: Click on "Hive" to go to the alien mission screen and
double-click on an arena.

Q: Yuck! What is this place??
A: You are in the Hive, that cozy warren of chitin-covered
walls and ooze-dripping ceilings. You love this kind of
place. It's homey. The queen demands it anyway, and it is
your pleasure to provide.

Q: Where do I want to go from the Hive, and how do I get
there?
A: Tunnels branch out of the Hive to nearly every area of
the compound. Try crawling, jumping and climbing around to
get a feel for your territory, and then start harvesting
humans. Yum!

Q: Agricultural colony, mining colony, space station,
freighter -- does it matter, as a beginning player, which I
choose to help infest?
A: Probably not, although some maps are significantly more
complex than others. However, large numbers of
inexperienced Aliens can be as devastating as fewer
smarter Aliens, so you'll probably be useful in cutting
back on the human infestation wherever you go.

Q: How do I maneuver my character?
A: The same way you would as a Marine. See above.

Q: Can I run as well as walk?
A: Yes, you can run by holding down <Shift> while using your
directional arrow or moving your mouse.

Q: Is it better to be in mouse mode or keyboard mode? Is
there any advantage to moving between the two?
A: No. Your preference.

Q: What strategic advantages do I have as an alien?
A: You can see everyone on the map, Marine and Alien. You
move more quickly, and you have the rapacious appetite of
a tree shredder. You are hard to kill, ruthless,
relentless, terrifyingly strong and deadly, and generally
the most devastatingly lethal creature yet discovered by
humans. What more do you want? Guns?

Q: What are my weapons?
A: Claws! Tail! Your seething contempt for puny humans and
their repulsive, soft, clammy bodies. You are fast, and
probably a lot smarter than any Marine is going to give
you credit for, and you have absolutely nothing else to do
except kill Colonial Marines.

Q: How do I attack?
A: By getting close to a Marine and left-clicking the mouse
or hitting the <Enter> key (or whatever key you have mapped
the attack function to). You must get very close, but, hey --
you're fearless! Before pressing <Enter>, click on the appropriate
icon for a claws attack or tail attack. You also may determine
your method of attack via the keyboard, typing <1> for claws
and <2> for tail; then hit <Enter> to attack.

Q: How do I chat with other players?
A: The same way you would as a Marine, using the apostrophe
key (').

Q: How does my character develop?
A: You may rise from a lowly face-hugger to a warrior (also known as
a worker or drone), to a queen, and, ultimately, to a super queen
(also known as an empress) who controls her own arena stored on the
server. You have the option of starting as a warrior, but then you
will not be able to graduate to the level of empress.

Q: How do I gain skill?
A: Kill! Learn the arenas! Ambush! Cooperate with your
hive-mates.

Q: What happens if my character dies?
A: You are returned instantly to the nest in the Hive. From
there, you may return to the attack. Hit the <Spacebar> to
"jump" into the body of a computer-controlled alien.


Q: How can I improve my chances of surviving a Marine
attack?
A: Don't get shot. Don't attack a group unless you are in a
group. Pick off stragglers and careless ones. Attack fast
and move on, don't slug it out. Find the good spots to
hide in waiting, and pounce on Marines from behind. By the
time most can spin around to meet a rear attack, you can
kill them. Never let them see you until you are right on
top of them. Use an unwitting fellow alien to distract
your prey so that you may sneak up. USE THE MAP!


Q: How do I win this game?
A: Kill all Colonial Marines.


********************Mythic Entertainment********************
ALIENS ONLINE
QuickStart Guide for Aliens Online, Version 1.11
Current as of 2/25/98


1. Once the four intro screens pass, you will arrive at
the "choose" screen. Click on either Marine or Alien,
depending on which side you want to play that session.
2. Next you will see either the Colonial Marine "Alien
Gateway Station" or the Alien "Hive" main interface
screen. As you move your cursor around the screen,
rollovers and prompts will alert you to the different
functions of each area of the screen.
3. If you have not played previously, you must first
create your character before you can enter multiplayer
mode. Just follow the notes below to get you into battle!


Playing as a Colonial Marine

As a Colonial Marine, go to lockers for Marine creation.
Double click on a "cryopod." Create and name the character, pick a
specialty, click on Finish. At the next screen, click on
Staging to return to the main interface.

You'll arrive at the mission/staging area screen. To play without a
fire team, double-click on a mission, click Enter, then click Enter
again to begin play. For fire team play, click on mission, and click
on a forming fire team to join. The team leader will take you to
pre-launch, then drop you into the game as a group.

If you wish to create a fire team of your own, go the mission screen
and click New Fireteam. Wait for other players to join your team, then
go into Pre-Launch. Once all your members are in Pre-Launch, they can
choose their weapon by clicking through the selection.

If you die as a Marine, hit the <Esc> key to get a menu, then quit and
re-enter the match.

For help, open "Tactical" from the AGS screen and click on Help.


Playing as an Alien

After choosing alien play from the choose screen, you arrive at the
main hive interface. Choose and name your character on the "Choose
Form" screen, then click on "Hive" for game play. As an alien, you do
not yet have missions. Simply click on the arena of your choice in the
main hive screen and drop into the hive.

If you die as an Alien, hit the <B> key to "bounce" into a new body.

Good Luck!

Key Commands

The following list is the default key configuration;
however, you may reconfigure these key commands by
clicking on "Tactical" from the AGS screen.

Up arrow; right mouse button Move forward
Down arrow Move backward
Right arrow Turn right
Left arrow Turn left
Q Strafe left (Marine)
W Strafe right (Marine)
Left shift Run
1 - 7 Select weapon (Marine)
1 Claw attack (alien)
2 Tail attack (alien)
Enter; left mouse button Fire weapon (Marine) / attack (alien)
Spacebar Open door / Activate elevator /
Jump off ladder
Z Crouch / Climb down
T Toggle torch on/off
A Jump / Climb up
' (apostrophe) Chat
M Mouse mode (toggle)
S Look up
X Look down
D Center view
R Reload weapon (Marine)
Escape Quit
Ctrl Default strafe key
Pg Up/Pg Dn Scroll player list window
K Heal (use medkit from inventory
- Marine)
B Assume, or "bounce" to, another alien
body (alien)


System Requirements

Windows 95 (r), 90 MHz Pentium, 16 MB of RAM, 30 MB disk space,
Direct Draw-compatible video card, 14,400 baud modem


Aliens Online (AO) - User Comments  
The following comments are owned by the user that posted them. Aliens vs Predator 2 Files is not responsible for their content.

Total comments: 31 | Last comment: 01-20-2013 at 03:15

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Posted by: demonace71 (Member) - 08-29-2005 at 06:25

 Expand#2 - Posted by: demonace71 (Member) - 08-29-2005 at 06:27

 Expand#3 - Posted by: Guest (p5487E82E.dip.t-dialin.net) - 08-30-2005 at 08:57

 Expand#4 - Posted by: xMandalorex (Staff) - 08-30-2005 at 13:00

 Expand#5 - i got it 2 work! - Posted by: Guest (CPE-69-76-4-82.mn.res.rr.com) - 08-31-2005 at 12:06

 Expand#6 - I think it is awesome to see this for download - Posted by: jm2005 (Member) - 10-16-2005 at 22:45

 Expand#7 - Posted by: Crowe101 (Member) - 11-04-2005 at 02:37

 Expand#8 - HELP - Posted by: Hattifnatte (Member) - 12-30-2005 at 01:29

 Expand#9 - DAMN - Posted by: love_aliens (Member) - 05-06-2006 at 12:24

 Expand#10 - Posted by: xMandalorex (Staff) - 03-03-2007 at 14:34

 Expand#11 - Yeah - Posted by: Trivium_Worshipper (Member) - 03-05-2007 at 08:33

 Expand#12 - Grr - Posted by: Trivium_Worshipper (Member) - 03-05-2007 at 08:43

 Expand#13 - pretty cool - Posted by: Euphoria_in_Chaos (Member) - 05-11-2007 at 19:39

 Expand#14 - Posted by: Yautja_BR (Member) - 09-02-2007 at 18:01

 Expand#15 - i think of you like me to this answer - Posted by: xinshea (Member) - 09-09-2007 at 01:32

 Expand#16 - launch file not found - Posted by: xgmx (Member) - 10-29-2007 at 03:58

 Expand#17 - Posted by: The_TRUE_Shotgunner (Member) - 12-20-2007 at 10:15

 Expand#18 - Posted by: Cedric1LP (Member) - 04-01-2008 at 12:40

 Expand#19 - Posted by: TSALIENS (Member) - 01-04-2009 at 02:11

 Expand#20 - looks good :D - Posted by: Kiikunkaakun (Member) - 01-08-2009 at 10:46

 Expand#21 - awesome - Posted by: xgmx (Member) - 01-26-2009 at 17:43

 Expand#22 - Posted by: gilberthau (Member) - 01-30-2009 at 03:45

 Expand#23 - Posted by: Tragos (Member) - 11-15-2009 at 00:46

 Expand#24 - Posted by: headhunter211 (Member) - 11-21-2009 at 16:48

 Expand#25 - Geez. - Posted by: Tragos (Member) - 11-24-2009 at 21:50

 Expand#26 - Posted by: Tragos (Member) - 04-14-2010 at 13:23

 Expand#27 - Question - Posted by: aliendude66 (Member) - 02-21-2011 at 00:42

 Expand#28 - Need to Play LAN - Please help - Posted by: raditus2 (Member) - 03-26-2011 at 12:44

 Expand#29 - How to download ? - Posted by: Ataru (Member) - 01-20-2013 at 03:13

 Expand#30 - How to download ? - Posted by: Ataru (Member) - 01-20-2013 at 03:14

 Expand#31 - How to download ? - Posted by: Ataru (Member) - 01-20-2013 at 03:15



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