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| AvP2 - 2010 Modification (1.0) - File Description |
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Description:
Why, hello there!
K, FBV-86 here, and this is probably my only one release for the year 2010, you'll find more information about it on the readmefile, there is no point into posting the same "description stuff" here...
If you want to see the preview video of this mod, go here....
http://www.youtube.com/watch?v=YiX4KJPifcI
Just one more reccomendation: USE WINZIP TO UNPACK THIS FILE: I am not going to help anyone who comes up crying "the file is corrupted, help me, booh-ooh, booh-ooh!" lol!
Enjoy dear AvP2 gamers!!!
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|  | | AvP2 - 2010 Modification (1.0) - Screenshots |  | Screenshots: |  |

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| AvP2 - 2010 Modification (1.0) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | AvP2 - 2010 Modification (1.0) - Readme |  | Readme File: Pre-Alpha title: AVP Type3
Working Title: AvP 2010
-Started 11/03/2010
-Finished 14/07/2010
==============================
//Intro & Got to know stuff
==============================
How are you rollin' people?
This is my attempt to refresh-up the old AVP2, so, yeah, this is not a "themed" mod, but a "tune-up" mod which basically corrects many gameplay flaws.
AvP 2010 is also my first realistic-oriented mod, and I suck at recreating realism, so meh...I don't expect too much positive feedback from this release.
But there's more than a mere clean-up and fixing, I also tried to integrate some elements from the new 2010 AVP game, here's a list of the main changes...
- Gaming difficulty is increased, with a slight tendecy to realism.
- New butes ( including AI tweaking, character tweaking, pickup tweaking etc.... )
- New sounds ( mainly recycled from my previous MODS, some of them has been completely rebuilt though, especially the alien and predator sounds )
- New skins ( brand new skins here, based on the canon AVP franchise, all made by myself, so they suck a little )
- Tweaked weapons ( mostly based on the canon AVP franchise, so, you won't see any wierd gimmick in this mod )
- Got rid of that annoying staggered fire from many human weapons.
- Humans have no armor, smaller health packs are used as replacement for the armor pickup.
- Modified aliens's attacks and physics.
- Modified location damage multipliers.
- Modified HUD themes and slight graphics improvements.
==================================
//Known bugs, thanks & disclaimers
==================================
-Pred's throwing spear might go happy if you press any weapon key while you're focusing, so the predator won't switch it after a throw.
Just save and reload the game to fix this bug in sp, in mp you can change species and then revert back to predator.
You can also try to switch weapon and then re-select the spear to correct this glitch, it works rarely though.
-You won't be able to use the sniper rifle and the assault rifle in the marine campaign, this is not a bad glitch after all, since it adds more challenge.
If you can't get over it, enter the code <cheat>mpschuckit and enjoy your overkilling firepower.
-Pickup list ( the weapon invetory ) doesn't work with the corporate characters in multiplayer.
Every single component of this mod is madetweaked by me, or acquired from the pubblic source, any resomiliance with other modders's work is purely casual.
You can use components of this mod for your own mod, even for pubblic releases, just give me credit in your readme file.
******************************************************
**ADDITIONAL AI CHARACTERS AND WEAPONS GUIDANCE
******************************************************
In order to save disk space, this mod features less AI variations of the classic AI characters.
================
//AI_Aliens
================
*Basic changes*
Now the AI Claw weapon will inflict more damage if the AI alien is very close to the player, the damage value strays between 5 and 20 damage points.
The simple AI aliens will always inflict 5 damage points due to the "stoopid" game coding.
- Chestburster
Group: Cannon fodder
Lol.
- Facehugger
Group: Cannon fodder
The facehuggers will try to facehug the player from far away now, but there's an higher chance for them to miss the target.
They also take more time to focus and try a facehug on the player.
- Rooner ( it's not a typo, it's called mockery )
Group: Cannon fodder
The runners are dangerous only in huge packs, in fact, they can be taken down very easily.
While the standard AI runner is faster than the standard AI drone, the simple AI version is quite slower.
- DroneWarrior Dome
Group: Challenging enemy
These can take roughly two more light meele attacks and 9-11 more pulse rifle bullets than the runners, warrior domes can inflict more damage too.
Never understimate them, even if they're in strict numbers.
- PraetorianPredalien
Group: Tough enemy
These two got minor modifications, I've tried to make them equal in terms of speed and resistance, but there could be some variations.
They're frickin hard to take down if you can't aim to the head, heavy weapons would do a quick job on them though.
- Super Predalien
Group: Mini-boss
Not important modification on these...but they're strong, oh boy they're strong...
- Queen
Group: Boss
Now mama hits harder, she can obliterate a human with just two claw swipes, but her damage resistance is down to make it more balanced.
==================
//AI_Predators
==================
*Basic changes*
All predators are really fast now, only the Elite pred is a bit slower, but it gains in damage resistance.
Due to gameplay factors, the AI predators will always use a combi-stick instead of the ceremonial dagger.
Dodging an AI shouldercannon is easier now, due to the projectiles not homing in targets anymore.
Let's face it, without a decent script, AI predators are most un-challenging enemies in AVP2.
- Stalker
Group: Tough enemy
The softest of the predators, very quick, but it can be stunned easily...
- Dark
Group: Tough enemy
The basic predator ( the same as the player uses ) it sports twice of the damage resistance than a Stalker, and it is kind of hard to be stunned.
- Dark ( variation )
This version replaces the first light predator you encounter in the alien campaign: it has a little more damage resistance than the Dark predator.
- Eraser
Group: Tough enemy
Never-used AI predator, developer guys never implemented an assault predator in the original maps of AVP2 ( at least not within the player's sight )
It would have been pretty painful to fight too.
- Elite
Group: Mini-boss
This is also known as the Wolf, good for wear-off battles, and it cannot be stunned.
================
//AI_Humans
================
*Basic changes*
There are evident physical differences only between humans and androids, there are a few human classes which can be disambiguished on the spot though.
Also, a couple of the AI weapons changed in reason of the arsenal modification, now former sinper rifle user will use an assault rifle and former SADAR user will use a sniper rifle, and the AI shotgun user would usually kill you in one hit, unless you're playing on easy difficulty.
- Workers, scientsts, convicts etc....
Group: Walking food
They can also come with a weapon....just occasionally, normally, they're nice and ready to be nommed.
- Standard guards, marines and mercenaries
Group: Cannon fodder
These are the basic human forces, they all got the same low-end attributes in terms of speed and damage resistance.
- Elite guard
Group: Cannon fodder
Elite guards can be disambiguished by their dark orange gear ( recycled form the old commando mod lol )
They have a slightly higher damage resistance, hard to notice though, especially while playing on lower difficulty levels.
- Heavy Guard
Group: Challenging enemy
Heavy guards have a pale brown gear and a significant health boost.
On the higher difficulty levels they can be really hostic if you don't punchslashshoot them in the face.
- Apesuit
Group: Challenging enemy
Apesuits are quite the same thing as an heavy guard, but with a slight buff.
- Combatsynth
Group: Tough enemy
You're gonna hate these guys: they're faster than humans, and they hardly hit the dust.
- Exosuits
Group: Boss
Many modifications has been done to speed ( walks faster and runs slower, lol yeah paradox ) and the happy-spraying-rocket-weapon is gone.
Now the AI shoots a single rocket or a burst of three rockets with a pause of 1 seconds between each shot, also, minigun damage is down a bit.
Still, if you walk in front of it for more than two seconds, you're toasted.
In addition to this, headshots, would lend a very least extra damage to the exo.
=================================
NEW AND MODDED WEAPONS
=================================
==============
//HUMANS
==============
**Fun facts**
Every single human weapon has been tweaked to get rid of the staggered fire and such...
I've tried my best to make them well-balanced and fully exploitable only if handled properly, I want to see your skills, NAO!!!
The SADAR has been kicked out from the game, boo-ooh!! I never saw a rocket launcher in any of the alien or predator movies BTW, so, meh...innovation!!
- Knife -- 9mm Ordinance pistol ( Black Panther )
Replaces the Knife, easy to use thanks to its moderate kickback effect and the generous fire rate, it has unlimited ammo too.
The damage leaves a lot to be desidered though, not the best pick to deal with heavily armored enemies.
In multiplayer games, this pistol is used only by the marines.
- 9mm Pistol -- Big caliber pistol ( WYBC-38 )
The corporation has created this modified pistol to increase firepower without sacrificing usability, it is harder to live with than the standard 9mm though.
With its powerful punch, the controlled recoil, and the moderate fire rate, this gun is really good against heavily armored enemies.
In multiplayer games, this pistol is used only by the corporates.
- Shotgun -- Double Barreled Shotgun
Replaces the original shotgun, this one is kinda the same thing, but it shoots stunning pellets instead of slugs, ammo gauge is up to 8.
The stunning effect is really short-lived though, most of the time, skilled gamers will be able to injure you with their ranged weapons regardless.
- Pulse Rifle -- Pulse Rifle
Got rid of the gay staggering primary fire animation and the spammy alt fire animation, now fire rate is up, damage is down a bit to fit it.
Grenade splash effect and damage is down a bit, splash damage won't kill a human in one hit, but a direct hit would obliterate most of the living things.
Now it's a bit harder to use, but that's a good point to me, remember: short and controlled bursts!!!
- Grenade Launcher -- Grenade Launcher
Removed the prox and the spider mines, splash damage radius is the same, but it won't istantanealy kill a human, it will do only by a direct hit.
In multiplayer games, the EMP grenades have a smaller splash damage radius, decreased damage and shorter stunning effect, they also act like normal grenades.
Yes, now it takes some skills if you want to score some kills with the grenade launcher.
- Flamethrower -- FlameThrower
Added magazines, added splash damage, tweaked elapsed burning damage, now each napalm tank can store 100 ammo, you can gather up to 300 ammo.
- Smartgun -- Smartgun
Fire rate has been increased, damage has been decreased, added magazines, each magazine can store 150 ammo, you can gather up to 750 ammo.
- Sniper rifle -- Sniper Rifle
The sniper rifle swaps its weapon slot with the SADAR's, meaning that now the sniper rifle is the weapon number 8.
Fire rate has been increased, damage has been decreased, added magazines and kickback effect, each magazine can store 6 ammo, you can gather up to 36 ammo.
And most important, staggered fire is gone, and the only way to earn the fabulous one-hit kill is through an head-shot...show me your skills now.
In multiplayer games, you cannot run while using the sniper rifle.
- Minigun -- Minigun
Fire rate has been increased, damage has been decreased, added magazines + kickback effect, each magazine can store 200 ammo, you can gather up to 800 ammo.
- SADAR -- Assault Rifle
The Assault Rifle replaces the SADAR, and it takes the original slot of the Sniper Rifle, so, the Assault Rifle is the weapon number 0.
This weapon has been created to be a substitute of the Pulse Rifle weapon for the Corporates, but it can be used by harrison in the single player as well.
The Assault Rifle gains in power, but it has a smaller ammo gauge and it cannot fire grenades, it also has a major recoil than the Pulse Rifle.
Over-all, it has a greater stopping power on the mid-close range than the pulse rifle, and it sounds ace.
- New slot -- Combat Knife
Re-introduced lately as an alternate basic weapon for the corporates in multiplayer, giving them an extra-edge against meele preadtors and their nets.
Primary fire is better used to break out of nets, alt-fire lands a powerful stab, you must be very close to your victim to make it effective though.
This weapon is available only in multiplayer and it can be used only by the corporates.
========
//EXO
========
**Fun facts**
Most of the exo's weapons underwent mere cosmetic tweakings, nothing more, nothing less.
Exo got minor tweakings in order to make it more realistic, and it has also been kicked from multiplayer games, now, a huge medikit set replace the exos.
Now the exo cannot jump 20 feet high in the air, and cannot run at 60 miles per hour, but it gains a slight armor boost.
The mega medi-pack fully replenishes your health when you pick it.
=================
//PREDATORS
=================
**Fun facts**
Maybe I got a bit overboard with predator weapons, I am sure that everyone will hate the complete lacking of a combistick, but I love changes.
Pred's weapons underwent some basic equilibration tweakings in order to make them harder to use, but 200% effective when handled properly.
Now the camera sways and shakes when you use meele weapons.
- Wristblades -- Combat Wristblades
This is the new pred's basic meele weapon, it works as the one form the 2010 AVP game.
Left mouse for a quick meele attack and right mouse for an heavy but slow meele attack, the heavy attack stuns enemies for a very short while.
Heavy meele attack allows to rip off predator heads ( collect pred heads as trophies ) but xenomorph heads requires another kind of treatment.
- Combistick -- Ceremonial Dagger
This is more like an utility tool, the Ceremonial Dagger has no big use in battle, but it does quite good against overconfident runners and pesky humans.
Left mouse for a quick-chained maim action, good to hold off light armoured enemies, right mouse to collect xenomorphs heads as trophies.
Sometimes you'll need to crouch in order to get a throphy due to the bloody short range of the alt-fire.
- Pred Pistol -- Wrist Burner
This weapon replaces the "spammy" pred pistol, this is based on the wrist burner weapon used by "Ghost" in the Predator 2 movie.
It is one solid and simple assault weapon, it has roughly the same power as an un-loaded shouldercannon blow, but it requires less energy.
In multiplayer it is eats-up more energy though.
- Speargun -- Throwing Spear ( I really like how this turned out, a bit glitchy, but a very thrilling and addicting weapon )
Replaces the speargun, based on the throwing spear appeared in the 2010 AVP game and the Javelin from the 2004 AVP movie. A very powerful weapon.
Left mouse engages the spear, right mouse throws it, beware, you can't perfom chained throws, you'll be forced to the previous weapon as you throw one spear.
Also careful: if you don't focus long enough before throwing a spear ( just wait for the pred's roar to end ), it will turn out into an inaccurate throw.
In multiplayer games, an inaccurate throw would not kill a predalien or a praetorian, a queen would usually survive more than two fully-focused throws.
You can carry 6 spears at time, and you can retreive them as you did with the speargun's ammo.
- Shouldercannon -- Shouldercannon
Removed the homing projectiles, they travel faster though, speed and power of the projectile increases within the charging level.
Charged shoots require more energy, especially in multiplayer games.
- Disc -- Disc
In multiplayer, you'll have to land an "head-slice" if you want to earn a 1 hit kill, hitting someone in any other part of hisher body will not cause death.
Now it also stuns your prey, but for a really short while.
- Netgun -- Netgun
Basic skin and sound tweaking for this weapon.
- Hotbombs -- Tactical prox mines
Replaces those cheap-magicaly-flying hotbombs with a rendition of the tactical prox mines found in the 2010 AVP game.
Left mouse places a mine, you can't detonate it, and it won't blow up untill someone steps on it ( including you ) also, arming delay is a bit longer.
- Energy sifter -- Energy sifter
Now the energy sifter takes roughly 7 seconds to complete the recharging process, it also slows you down, so, use it wisely.
- Medicomp -- Medicomp
Medicomp healing phase is faster and it doesn't slow you down, it uses more energy though.
============
//ALIENS
============
**Fun facts**
I decided to not use the predalien headbite attack in order to make this mod more simpler and un-glitched as possible.
I know that it was cool in Evilution, but hey, this is the point of making multiple mods: making them all different!!!
As said for the predators, now the camera sways and shakes when you use meele attacks, this does not apply to every single attack though.
- Claw attack
Modified fire rate and damage amount per each class, Predalien and Praetorian might also stun enemies for a short while with their powerful claw attacks.
Range and accuracy has also been tweaked, the predalien can restore its health way faster than other alien species.
- Tail attack
Tail has now a short-lived lag at the end of the animation, making it not possible to spam, also, only a charged attack will stun a victim.
Stunning effect lasts 1 second at full charge and half a second at medium charge, the tail attack deals more damage at any charging step.
Each charging step increases accuracy, power and range of your tail attack.
- Impale attack
This attack is unique to the queen, but now it has more limitations: the slower fire rate and the harder recoil will discourage people to overuse it.
Range and power is also down a bit.
- Tear attack
Decreased range, but meh... this attack has no use at all.
- Bite
This attack is unique to the chestburster, range has been decreased, and it allows to restore your health by using it on a corpse.
- Headbite
Decreased range.
- Pounce
Decreased damage for each species, thus stunning effect is shorter, fixed speed for each species ( queen apart ) yes, praetorian can pounce now.
======================================
//MULTIPLAYER CHARACTER CLASS INSIGHT
======================================
As seen for the singleplayer, the multiplayer favors a realistic-like layout, with specific class weapons and abilities per each character.
Even though there are no significative gimmicks here as seen in Commando or in Evilution: this is a simpler and more canon-ish mod.
For that matter, setting the class weapons to "OFF" would spoil the spirt of this mod.
============
//ALIENS
============
**Note**
Now, each alien species is faster and more agile than in the un-modded AvP2. The queen has been dumbed down a little to make it more balanced though.
Also, they cannot perform the spring-jump maneuver ( crouch + jump ) in order to incentivate the use of their wall-walk ability.
- Runner
The runner has a good skin camouflage, it can be hardly spotted by the long range, but those nails are kind of noisy, even while crawling slowly.
Choose the runner if you favor "hit and run" strategies, this guy can hardly withstand weapon fire, and it cannot perform the spring-jump maneuver.
- Drone
The drone packs great mobility with good power, and it is a silent ninja when it crawls, but the glimming shine on his head might give away its position.
Drone is the best choice for the pro player who wants the thrill of a balanced challenge, this alien class comes within 3 skin variations.
- Warrior Dome
The second skin variation of the alien drone, gameplay is the same, it has just a dark-coated dome on its head, making it more stealthy.
- Grid Alien
The third skin variation of the alien drone, gameplay is the same, it has a predator net pattern on its head, just like the alien from the 2004 AvP movie.
- Praetorian
Praetorian has less hit points, and it looses its special shell-armor, but it moves faster and it can pounce and wall-walk as well.
It has poor stealth capabilities though, the praetorian is noisy and easy to spot, so, pick it if you favor full-tilt action over stealthy strategies.
- Predalien
Predalien has got a neat stealth camouflage to the predator visions and a modified metabolism, along with a speed boost, it is kind of noisy though.
The predalien enhanches the best proprieties of drones and praetorians, making it nearly flawless into any situation: the perfect prey.
- Queen
Mama's health is significatively down in the multiplayer, also running speed and jumping height are dumbed down.
So, running around and spamming the one-hit-kill tail attack won't help too much, now you have to put some wits in your actions while playing as the queen.
================
//PREDATORS
================
**Note**
All predators have almost the same attributes, let's say: the common predator is now way faster than a running human ( around 100 game units faster )
And they all have roughly twice the health than a human, there are no mighty 400 hit points predators anymore.
- Stalker
Based on the Stalker skin from the 2010 AVP game.
The Stalker favors stealthy strategies, he's the only pred class equiped with throwing spears, an accurate throw will result into an instant-kill.
This predator was supposed to carry a disc too, but I changed later to a net gun in order to incentivate the use of the throwing spears.
He cannot score alien trophies though.
- Eraser ( Celtic Predator )
Based on the Celtic Predator from the 2004 AvP movie.
Good to hunt down aliens and to keep off pesky humans with his rechargable energy weapons.
He's a true alien hunter packed with the ceremonial dagger, try to score many trophies as you can.
- Alien Head
Based on an alternate skin for the Dark Predator from the 2010 AvP game.
The Alien Head is a slight variation of the Eraser in terms of gameplay.
- Wolf
Based on the Wolf Predator from the 2008 AvP-R movie.
The Wolf is lethal, no matter what strategy you like, he can place traps, slash aliens on the run, and anihilate humans from the long range.
As seen for the Eraser and the Alien Head, the Wolf has access to the ceremonial dagger, so, have some happy head rippin' ;-)
- Dark
Based on the main predator character from the 2010 AvP game.
Dark and Lord are the classic well-balanced characters, they're quite effective against all species, but they cannot score alien trophies.
- Lord
Based on an alternate skin for the Dark Predator from the 2010 AvP game.
See Dark's description.
===============
//MARINES
===============
**Note**
Marines are more flexible in terms of firepower ( they got a wider variety of weapons ) they have no knife though: steer clear from predators's netgun.
Marines also have the advantage of the motion tracker and the night vision, speed and damage resistance is the same within all the human characters.
- Harrison
Equiped with an ordinance 9mm pistol, a pulse rifle and a flamethrower he's pretty tough on the medium and on the close range.
- Duke
Duke does great on the close range, thanks to his shotgun and the flamethrower, he's kinda hard to confront him into cramped areas.
- Hall
Hall's smartgun is good only on the medium range, she also have a 9mm, but you'd better stay close to someone who can handle a close range fight for you.
- Johnson
Johnson is the new sharpshooter, the sniper rifle is great on the long range, she has also a flamethrower to protect herself from close range attacks.
=================
//CORPORATES
=================
**Note**
Corporates have bigger guns, but they lack flexibility, they also have a knife, so they can fight back if they get caught into a predator net.
On the downside, corps does not have motion tracker and night vision, their speed and damage resitance is equal to the Marines's.
- Checkov
Checkov is the heavy weapons guy, he weilds a huge anti-veichle weapon, and when he runs out of ammo, he can hold off hostiles with a WYBC-38.
As every other corporate, Checkov can use a combat knife either to break free from predator's nets and to stab unwary enemies.
- Dimitri
Dimitri is the demoman, packed with the basic knife and the WYBC-38, he can blast away the bigger aliens with a powerful grenade launcher.
- Ivan
This is the full-tilt assault-guy, Ivan is very deadly on the medium range thanks to his assault rifle and the WYBC-38.
- Dunya
Dunya is fitted with a WYBC-38 and a Shotgun, so, she's not that good on the long range, but she can be deadly on the close range.
=====================================
//PRICELESS MULTIPLAYER GAMING HINTS
=====================================
- Never exploit glitches and bugs at your advantage, don't be a douchebag.
- Bunny hopping with ranged weapons is gay, don't be a douchebag.
- Mega medipacks are cool, but don't overuse them.
- Staggering is not possible anymore, get over it.
===============================================
//EVEN MORE PRICELESS MULTIPLAYER GAMING HINTS
===============================================
...when you play as the humans!!!
- Always stick together with someone whos playing with a different character class, there's no point into piling-up people with the same weapons set.
- Spraying the sniper rifle while bunny hopping won't get you anywhere due to its higher recoil and its kickback effect.
- Watch your step, now humans are really sensitive to falling damage.
- Jumping height is decreased when you're running, keep it in mind.
- Use the knife only against other humans and predators.
...when you play as the predators!!!
- Placing mines is good, but they're hard to locate, so, don't get overboard or else you'll might trip up on your own mine.
- If you can stun an enemy with an heavy attack, you can hit him with a light attack before heshe snaps out of it.
- The predtech vision will help you to locate predaliens from the long range, but their signature aura fades-out as they get closer to you.
- Plasma recharging time is longer, do not waste or spam your plasma weapons, and be sure to be in a safe place before recharging them.
- Cool predators only use meele attacks and throwing spears against the aliens.
...when you play as the aliens!!!
- Pounce attack does very little damage, use your claws and tail instead.
- Ambushing preys has never been mandatory as in this mod, drones are the best species for this craft.
- Get used to wall-walk, now you can't jump as high as the predators, unless you're playing as the predalien.
- Do not expect to stun an enemy by spamming the tail attack, now only a charged tail attack will stun an enemy.
- Never start eating a corpse from the chest, start from the limbs instead. |  |

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